the-affair is a brand that creates beautiful conceptual t-shirts for the intelligent consumer tired of the cute-sy threadless aesthetic. Its the love child of myself and Dangerous Dave Black.
With no physical presence on the high-street, we began with the simple insight that fitting rooms have full length mirrors for a reason. The website was thus created to mimic the actual experience of trying the shirts on.
Boredom Is Your Fault isn’t just another blog – its a lens through which you see the world. Think of it as a personal ethos, a manifesto for living if you will.
Volkswagen UK partnered with 4 illustrators across Europe to create a series of de-cals for the New Beetle. Apart from a microsite, it was decided that VW actually needed a new brand to best communicate the concept behind the project. After many proposals, ‘Art’ was (unfortunately) chosen. From this point it was a small, logical step to use the gallery metaphor for the microsite.
Article published in Computer Arts magazine about branding in the digital world.
My position was – and still is – that brands can and must interact individually with the online consumer. It is no longer enough to design a logo with only the printer in mind because a rigid set of guidelines cannot effectively communicate with an increasingly fragmented audience. Online, flexibility is key, and the most successful brands respond to their audience, give them feedback, and grow and change over time. In terms of creating marques that embracing this flux yet retain a consistent message, the only way is to create systems as opposed to static logos.
Ascot Botannica is a boutique bric-a-brac shop cum nursery in Brisbane, Australia. The simple concept behind the brand is that the shop acts like a filter – leaving only the four-leaf clovers for you to come and find. Final production involved business cards, street signage and printed carry bags.
Brand identity for a Virtual Reality system developed in Australia. Within the marque the negative space represents the projection screens of the system, and also symbolises the real/virtual interplay that defines VR itself. This interplay also manifests in the dialogue between the rounded exterior of each letter its geometric interior.